Gone is a first person serious game that puts the player in the mind of a mentally ill person. Certain rooms within the house emulate the symptoms and emotions of depression, anxiety, or post-traumatic stress disorder. The player is tasked with figuring out how to overcome the challenges and move through each room while battling the demon that lives within the house and their mind.
This game was created as a student project at Worcester Polytechnic Institute with two artists, a programmer, and a sound designer/composer.